Aessina - Explain how she adds health?
Posted: Thu May 16, 2013 11:24 pm
I have the card Aessina in my Monster Paladin deck, and she has the following power:
Other friendly monster heroes and allies have +10 (health droplet).
I had always played this card by adding ten health counters to my hero and monster allies. For example: if my undamaged ally has 5 health printed on the card, I would add ten to that, so it has fifteen health. If my damaged hero has a printed 28 health, but is down to 23 health, I would add ten to put it at 33 health.
I played a game today where my opponent said she was told that this type of card would add ten health maximum, but not actually give those health points to the ally or hero. For example: my previous undamaged ally has 5 health printed on the card, but this ally has the maximum of fifteen health - but will not get to fifteen without another card to heal it to fifteen. If my previous damaged hero has a printed 28 health, but is down to 23 health, it has the maximum of 38 health, but will not get to 38 without another card to heal it to 38.
To me, it's giving ten health. If an undamaged card has five health, I believe this ally gives it fifteen health and should not have to heal, as it wasn't damaged.
Please help me clear this up, as I'd like to take it out of my deck if my thoughts are incorrect. Thank you.
Other friendly monster heroes and allies have +10 (health droplet).
I had always played this card by adding ten health counters to my hero and monster allies. For example: if my undamaged ally has 5 health printed on the card, I would add ten to that, so it has fifteen health. If my damaged hero has a printed 28 health, but is down to 23 health, I would add ten to put it at 33 health.
I played a game today where my opponent said she was told that this type of card would add ten health maximum, but not actually give those health points to the ally or hero. For example: my previous undamaged ally has 5 health printed on the card, but this ally has the maximum of fifteen health - but will not get to fifteen without another card to heal it to fifteen. If my previous damaged hero has a printed 28 health, but is down to 23 health, it has the maximum of 38 health, but will not get to 38 without another card to heal it to 38.
To me, it's giving ten health. If an undamaged card has five health, I believe this ally gives it fifteen health and should not have to heal, as it wasn't damaged.
Please help me clear this up, as I'd like to take it out of my deck if my thoughts are incorrect. Thank you.