Trade/wishlist Autocreation
I'm running into the same issue when auto generating my wishlist too.
Re: Trade/wishlist Autocreation
Ok got it. Was a small mistake, I forgot some hardcoded values in the db query string when I did one of the latest updates. You were all seeing my wishlist instead Should be fixed now.
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- Posts:7
- Joined:Mon Mar 30, 2015 9:08 am
Re: Trade/wishlist Autocreation
This feature along with auto sync is awesome, thank you so much!
Re: Trade/wishlist Autocreation
Fantastic feature, thanks!
Requests:
1) Please set Time Bug to use 8 instead of 4 as "playset" due to its equipment. Or maybe better is to allow user to tweak the "need X" per card. For example, I might not have a particular card, but I also might not want it.
2) Have the auto-generate Wishlist pick up things that I have zero of. Right now it seems to only detect things I have at least one of already.
Requests:
1) Please set Time Bug to use 8 instead of 4 as "playset" due to its equipment. Or maybe better is to allow user to tweak the "need X" per card. For example, I might not have a particular card, but I also might not want it.
2) Have the auto-generate Wishlist pick up things that I have zero of. Right now it seems to only detect things I have at least one of already.
Re: Trade/wishlist Autocreation
Regarding 1, I have to think a bit how could I implement it. As for 2, that is already possible, you need to select the 'Include all cards' checkbox when generating the wishlist.
Re: Trade/wishlist Autocreation
For 1) There are basically three numbers of concern: how many you have, how many you want total, and the delta between those. I would change the wishlist number to be total need instead of delta need, and of course you only need to store two numbers; the delta should be calculated on the fly (if at all). The UI has some vertical space available below the +/- buttons per card. You could move the +/- buttons down so that the minus is near the card defense. In the new space you can change the integer display to have two integers with "of" in between, so it would have "X of Y" stacked vertically next to the card. Since the +/- in this situation is closer to the bottom, it makes sense that it would modify the Y value (total need) and thus makes sense for the Wishlist tab. For the Collection view, vertically swap the positions of the +/- and the "X of Y" so that it's more intuitive that X is now the one modified by the buttons.
Re: Trade/wishlist Autocreation
You idea makes sense, but I wouldn't really want to change the cards layout. It could be confusing with too many numbers, especially to people who don't care about this.
However, I was thinking of another solution. Basically the problem is that currently the 'need' value is hardcoded to 4 and you need it to be changeable. So how about adding a new field in the card window, next to the collection number (below image) where you can change it. Then this number would be used in both wishlist and tradelist generation.
However, I was thinking of another solution. Basically the problem is that currently the 'need' value is hardcoded to 4 and you need it to be changeable. So how about adding a new field in the card window, next to the collection number (below image) where you can change it. Then this number would be used in both wishlist and tradelist generation.
Re: Trade/wishlist Autocreation
I've added the NEED field on the card view. I've explained here how it works http://tcgbrowser.com/forum/viewtopic.php?f=7&t=699.
Re: Trade/wishlist Autocreation
Would it be possible to see the trading post with filters? For example I'd like to filter out PVE cards right now as I round out my PVP playsets.