Rules:
Supremus has +2 ATK while attacking.
When Supremus deals combat damage to a hero or ally, he may also deal that much melee damage to another target hero or ally.
At the end of your turn, flip Supremus.
BACK: At the start of your turn, choose a random opponent, and Supremus deals 2 fire damage to each hero and ally in his party.
At the end of your turn, flip Supremus.